Since the start of the pandemic by COVID-19, businesses had to transform their products and services to cope with social limitations and restrictions. The category of video game was not unaware of this change, since the main gamer companies were forced to carry out their operations through the virtual shopswhich, to the surprise of few, has been a great success.
It turns out that a recent analysis of the website Ars Technicathanks to data collected by the portal NPD Game Pulsehas revealed that fewer and fewer companies are choosing to launch their physical way gamesthen, only in United Statesthe number of new games physically available, both discs or cartridgeswas 321 in 2018, while last year it dropped to 226, showing a decline of almost 30%.
On the other hand, about the digitally released titlesthe number is quite favorable, since from 1,375 in 2020was increased to 2,200 in 2021, developing a growth of 64%. Reviewing the total numbers, 90% of the video games of console during the last year they were not available in any traditional store, but were only distributed in a on-line.
YOU CAN SEE: PlayStation VR2: Sony reveals the design and more news of its virtual reality glasses
Meanwhile, of the three titans of the gamer industry, PlayStation sold 38% fewer physical games; Xbox, 31% less, and Nintendo, 7% less. Likewise, digital sales rose for everyone, but the big N stands out for showing a 63% increase over 2020.